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General Programmer/ Gameplay (H/F) - STREUM ON

Focus Home Interactive
Nogent-Sur-Marne IDF 94130 FR
2 years ago
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OUR PASSION. YOUR STORIES.

Focus offers fresh and unique experiences to players around the world. Our editorial policy stands out thanks to innovative concepts, inventive gameplay, and original worlds that transcend the boundaries of video games. With over 20 years of experience and success, we put our passion and creativity at the service of gaming by creating unforgettable stories.

For everyone's entertainment.

We are committed to bringing together talents and studios with a unique vision in a strong and ambitious Group, in order to foster value creation, secure and leverage our brands at 360°. We assist our partners in their development process and support their creative vision such as Streum On.

Streum On, with a team of around twenty talented employees, has been a specialist in shooting games since its creation in 2007 and is the owner of the E.Y.E. Divine Cybermancy license, which immediately enthralled players when it was launched.

Streum On Studio developed the iconic game Space Hulk: Deathwing for Focus, which has sold nearly one million copies to date. The studio is currently working on Necromunda: Hired Gun, a spectacular action game based on one of the flagship licenses of the Warhammer 40,000 universe.

We’re looking for an experienced programmer for an unannounced FPS project. You will be joining a team of developers with a variety of experience levels and specialties.

With every new iteration, you commit yourself to answer the most fundamental questions:

Will the player enjoy this?

Does it feel right?

Is it oh high quality?

You’re an avid gamer who cares about the player experience
Your tasks will be to:

What people say about you :

What we can offer you:

Resume (self-taught candidates are welcome) and demo reel (mandatory)
You can also join a portfolio link (artstation) and a cover letter.

Create Your Profile — Game companies can contact you with their relevant job openings.
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