General Artist

Eugene, OR, United States
11 days ago


Position Purpose

We’re working hard to bring Magic: Spellslingers to life with Wizards of the Coast and are looking for a General Artist to join our development team. The ideal G eneral Artist candidate will work closely with the Art Lead to create high quality and visually consistent 3D and 2D assets across various projects and styles for console, PC , and mobile platforms.

This will begin as a Full Time Temporary position with potential for conversion to a Full Time Regular employee after 4 months. Necessary hardware and software will be provided to support a remote work environment .

Essential J ob Functions

  • Create stunning visuals that support projects in a timely manner
  • Ability to create both 2D and 3D assets
  • Broad understanding of basic UI, Modelling, Textures and V FX techniques
  • Investigate and test optimal approaches for each platform that hit the highest quality within the given tool sets
  • Understand what the Art Lead requires for the project then research, develop , and implement it in the project’s engine

Qualifications/Skills Sets

  • Experience with Maya or equivalent modeling programs
  • Experience with Adobe Photoshop or equivalent 2D programs
  • Experience with Unity is required
  • Ability to create 3D and 2D elements for use in a 3D engine, UI, or marketing materials
  • Proficient knowledge of traditional art concepts
  • Ability to review complex suggestions/problems and resolve in an effective manner
  • Strong understanding of modeling and texturing techniques
  • Works closely with the art team to develop new techniques, and ability to decide a priority art skill to focus on
  • Strong written and verbal communication skills
  • Ability to keep a clear and consistent schedule
  • Inter-department work with Engineering, Design , and Production as needed
  • Understanding of bug fixing and investigation

Preferred Qualifications

  • Experience with PBR lighting and materials
  • Experience with Substance Designer, Substance Painter or equivalent programs
  • Experience with ZBrush or equivalent high poly modeling programs

Demonstrated Ability To

  • Make visually impactful moments that show a strong understanding of both real and cartoo ny visuals
  • Work effectively with other artists and engineers to achieve project goals
  • Solve problems to the benefit of the project/team

Education & Experience Required

  • 1-2 years of experience in a similar role, or recent graduate from an Art or Graphics Design school

Materials Required

Candidate should provide portfolio of art that they have created or directed and a resume detailing the projects/studios that they have been a part of. An art test may be required.


Related Jobs

General Artist
Avalanche Studios · 12 hours ago
General Inquiries
Dots · 1 year ago
General Manager Japan M/F
Ubisoft · 4 months ago
Comptable Général (H/F) - CDD de 6 mois à pourvoir fin Avril
Ubisoft · 1 year ago
General Application - Game Design
Jam City · 6 months ago
General Resume Submissions
Jam City · 1 year ago
Future Internship General Submission
Schell Games · 10 months ago
General Submission
Schell Games · 10 months ago
General Application
Naughty Dog · 1 year ago
General Programmer (C#) - Assassin’s Creed [VR] for the Oculus platform (f/m/d)
Ubisoft · 23 days ago
General Applications
Crystal Dynamics · 1 year ago
Deep Learning Research Engineer - General
PUBG · 12 days ago

More jobs at Pipeworks