This job might no longer be available.
Gameplay Programmer
2 years ago
Overview
MachineGames is looking for a Gameplay Programmer to join our development team. You will be a part of delivering gameplay features for our upcoming AAA-titles together with a group of experienced programmers. In this role you will be reporting to our Lead Gameplay Programmer.
The Gameplay team currently consists of talented and passionate programmers, some of which are also part of cross functional feature teams. Together the teams strive to deliver stellar gameplay for the distinctive MachineGames style.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
- Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
- Develop, extend and debug AI, tools, physics, animation, rendering, UI and gameplay code while respecting platform and design constraints, with focus in your area of expertise (for example: Tools, AI or UI).
- Collaborate well with programmers and other disciplines involved in the day to day work.
- Review code written by programmers across the studio and collaborate with them to improve code quality.
- If required, debug, modify, extend or use the tools pipeline as necessary.
- Construct solutions for unforeseen design problems in a timely manner.
- Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.
Qualifications
- Previous experience within AAA development and preferrably having experienced a full production cycle as a programmer.
- Demonstrate and applies strong problem-solving and debugging skills in C++.
- Write clean, professional, well commented and maintainable code.
- Show good knowledge of mathematics for 3d game development.
- Understand a large set of the many components that make up a modern video game and show capabilities of independently take on tasks.
- Strong communication skills both written and verbally in English.
Applicant Privacy Notice
Applicant Privacy Notice
Create Your Profile — Game companies can contact you with their relevant job openings.