Gameplay Programmer

Double Fine
San Francisco California United States
18 days ago
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Double Fine has an opening for a Gameplay Programmer for its San Francisco development studio. You will be responsible for developing systems on PC and Xbox, working in areas like gameplay and tools, supporting audio, animation, design and potentially many other disciplines in order to support the needs of the team and the game. Applicants should have a strong preference for working in a highly creative, innovative, and nimble development environment, where collaborating with design, art, tech, and other disciplines is standard.

Knowledge or experience with the Unreal Engine is a strong plus, as is previous experience supporting game features as well as developer tools. Good problem solving skills, the ability to work well with others, and a passion for the process of developing creative, high-quality games are all key qualifications.

Double Fine is an inclusive company. We believe that a diverse team leads to the best games. To help us increase the diversity of our team, we like to specifically encourage folks from underrepresented groups to apply.

Responsibilities:

Pluses:

Benefits

Some of the perks of working at Double Fine include unlimited PTO, flexible work from home arrangements, extended family leave, 401(k) matching, and watching Tim’s facial hair evolve over time. Create Your Profile — Game companies can contact you with their relevant job openings.
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