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Gameplay Programmer
2 years ago
For our exciting new project from Sniper Ghost Warrior franchise we are looking for talented and experienced:
Gameplay Programmer
Warsaw or remotely
Responsibilities:
- Implementing gameplay systems (such as AI, Movement, Weapon Systems etc.) and ensuring they work according to their design specification
- Work closely with designers and other programmers to prototype and build network replicating, robust systems
- Help solve complex gameplay engineering problems with elegant and creative solutions
- Fix bugs and issues found by testing the gameplay
- Prototype and iterate on features and be responsive to constructive feedback
- Reporting to the Lead Gameplay Programmer
We require:
- Min. 2 years of experience as a gameplay programmer
- Big plus if part of those 2+ years of experience were spent developing FPS Shooter / Tactical FPS games
- Bachelor’s degree in Computer Science
- Experience building gameplay systems for several Unreal Engine 4 PC/Console/Mobile games
- Deep familiarity, experience and knowledge using Unreal Engine Blueprints and C++ across the entire pipeline of 3D game development
- Excellent communication, interpersonal, and organizational skills
- Ability to work well under pressure and with deadlines
- Open, creative mind and passion for learning
- Comfortable working in a high-growth environment
- Fluent in English
- Preferred if located in Europe (Must be able to work at the company’s core hours)
We offer:
- Very attractive work with an excellent team and international environment
- Participation in a profit share program
- Social benefits (Medical insurance, Sport card, 100% payable sick leave)
- Flexible working hours (core hours 10:00-16:00 CET)
- Remote work or working from our office in Warsaw
Please be informed that we reserve the right to contact only selected applicants.
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