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Gameplay Programmer (Unreal)
2 years ago
We are a small studio based in the UK building PvE Games for Quest2/PCVR. We are looking for a gameplay programmer who is able to take features from concept to implementation, mentor other developers regarding best practices and take an active role in the design of the project.
The ideal candidate will have industry experience using unreal engine in a gameplay programmer or relevant capacity, and generalist knowledge of unreal to assist with level design and testing.
This is a remote full-time position, Equity share and salary (40-80k USD) DOE.
Responsibilities:
- Developing Gameplay Features in both BP and C++
- Writing code that is optimized, clean, commented and scalable
- Refactoring existing blueprints to C-level
- Replicating the code so it is ready for Multiplayer
- Working with Art/VFX/SFX teams to set up actors for level designers
- Using UMG to build interfaces for VR widgets
- Level design and testing
Requirements:
- Can provide portfolio of work demonstrating strong technical ability in Unreal (BP Systems/Features, Materials, Tools, Plugins)
- Knowledge of editor systems such as Blueprint, Sequencer, Material Editor, UMG, AnimGraph
- Experience with 3D Modelling software (3dsmax/Maya)
- Experience with VR Development a plus
- Knowledge of GAS, EQS, Niagara, Shader programming a plus
- Experience with git, JIRA/Agile frameworks
- Minimum 2 Years of industry experience working with Unreal Engine 4 using BP/C++
Soft skills:
- Independent and self-driven; able to meet deadlines with minimal supervision
- Ability to improvise and adapt to shifting project goals.
- Collaborate with the team to design and architect major gameplay systems.
How To Apply
Please submit a cover letter and CV to toku2288@protonmail.com !
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