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Gameplay Programmer - Player, Camera & Controls [Star Wars Project]
2 years ago
Job Description
We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
We are looking for a Gameplay Programmer. As part of our Gameplay team, you will have the opportunity to work closely with other programmers, designers, artists and testers. In your day-to-day work, you will develop new game features using Massive’s in-house engine, Snowdrop™. You will have the chance to work with implementation and maintenance of various parts and systems. You will be working on player centric features like combat, controls, movement and camera.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
- Design implement and iterate on new and existing Gameplay systems. You will focus on player centric features like character locomotion, camera, controls and combat together with game designers
- Development in a C++ multithreaded engine, using modern techniques
- Performance awareness in algorithms as well as in memory and bandwidth usage
- Document your work to transfer knowledge and enabling users how to use the new systems and functionalities
- Solve problems and fix bugs in game code
Qualifications
What you’ll bring
We believe you are interested in games and enjoy playing various games as research and to learning best practices in the field. We're looking for an experienced programmer who can work autonomously. You pay attention to quality and detail in your day-to-day work. You communicate and co-operate well with other team members. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- Professional experience as a Gameplay Programmer focused on C++
- Knowledge of the process and life-cycle of game development and shipped at least one full game
- Professional experience of working with a multithreaded engine with modern techniques
- Knowledge and experience with performance critical programming
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Malin Jessen (Talent Acquisition Partner) at malin.jessen@massive.se
All your application information will be kept confidential according to EEO & GDPR guidelines.
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