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Gameplay Programmer [Avatar: Frontiers of Pandora] (f/m/d)
2 years ago
Job Description
As our new Gameplay Programmer you will be focused on camera, control, character (3C) and Animation.
As a part of our gameplay team you will be implementing gameplay features for the Avatar Project on PC and Console in C++ using our Snowdrop game engine.
You will make heavy use of 3Cs concepts to implement and maintain a variety of gameplay mechanics and improve existing features, collaborating closely with designers and artists.
- Design, implement and maintain 3Cs and gameplay systems together with game designers for a AAA game on PC & console.
- Ensure that newly developed features and systems meet expectations and are coherent with existing code and architecture.
- Liaise with animators in creating dynamic code systems interacting directly with high fidelity animations.
- Development of features within a multi-threaded environment.
- Implement and optimise controls and systems in C++ with game designers to ensure responsive playability.
- Analyse and understand game design to define requirements for features and game systems to be developed.
- Utilise complex animation systems to increase realisation and push understanding to players.
- Identify and resolve bugs identified by people from other disciplines, the quality control team, and your peers.
Qualifications
Our new team member would have a high degree of self-motivation and initiative. You'll be able to communicate well and have a keen eye for characters, controls and Camera.
As a passionate and valued gameplay programmer on the team you will be positive and forward thinking and be able to anticipate the needs of your project.
- Master or Bachelor’s in computer science or engineering (or equivalent experience)
- Strong programming skills in C++.
- Proficient in refactoring and optimising existing systems.
- Good debugging and problem-solving skills.
- Understanding of multi-threaded principles.
- Experience in development with Console SDKs (PS4 and Xbox)
- Knowledge of game development using interactive animation systems.
- Ability to work efficiently with a large, existing code base.
- Excellent communication skills and ability to work in a team.
- Comfortable planning tasks and dependencies.
What We Bring
We offer the opportunity to work on a brand-new IP from Ubisoft, where you will get the chance to put your own mark on the game!
- Relocation and Visa Support
- 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays
- Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
- Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
- German classes for free. Main language in the studio is English.
- Company Pension Scheme
- Up to 350€ childcare support per child per month.
- Discounted Games and all games on Ubisoft Connect for PC
- Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
- Monthly Mobility Budget. 80€
- All Legal residents of Germany are entitled to free public healthcare
Additional Information
For further information please check:
- www.bluebyte.de
- www.bluebyte.ubisoft.com/en/portfolio/the-avatar-project/
Company Description
Ubisoft Düsseldorf is home to nearly 500 people, making up several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies.
As part of Avatar: Frontiers of Pandora, you will play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is an opportunity for you to keep growing your experience in games while working hand in hand with Disney’s creative minds and James Cameron's production company, Lightstorm Entertainment.
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