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Gameplay Network Engineer - REMOTE/ONSITE

Ubisoft
San Francisco CA us
2 years ago
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Job Description

When you’re a Gameplay Network Engineer at Ubisoft San Francisco, you have direct influence over the quality of the game’s online experience. You are entrusted with developing the game’s low-level network features, integrating the game engine with our online services, and optimizing network performance. You are an essential part of a team that holds the player’s connected experience at the core of its mission.

During the game’s development, you commit yourself to answering the most fundamental questions: Will the game be as responsive as possible in multiplayer matches? Does the latency meet a pro-gamer’s expectations? Is the experience as seamless as it can be?

As a dependable member of a cohesive online game team, you will participate in the design, coding, testing, integration, and debugging of the game’s networking and multiplayer engine features. You’ll ensure our players enjoy the ultimate multiplayer experience.

WHAT YOU'LL DO

Qualifications

WHAT YOU'LL BRING

Additional Information

WHAT YOU'LL GET

All your information will be kept confidential according to EEO guideline

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters

Company Description

Ubisoft is composed of over 20,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.

Home to the North American Ubisoft headquarters since 1996, Ubisoft San Francisco opened its development studio in 2009 and since developed Rocksmith® and Rocksmith 2014, to teach millions of people how to play guitar and bass. With a song library of over 1,500 songs and 10 years of support the Rocksmith franchise helped millions of players around the world on their musical journey. In 2017, the studio released the critically acclaimed South Park™: The Fractured But Whole™, in collaboration with Trey Parker, Matt Stone, and South Park Digital Studios. The studio is currently working on innovative new titles with Rocksmith+ and XDefiant.

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.

This opportunity is for you to be a FT Employee of Ubisoft with all our comprehensive benefits while working remotely in the following states where Ubisoft already has offices and/or tax presence: California, Alabama, Connecticut, Colorado, Georgia, Indiana, Massachusetts, Minnesota, New York, North Carolina, Oregon, Pennsylvania, Tennessee, Texas, Virginia, Washington.

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