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Gameplay Engineer
4 years ago
Gameplay Engineer
ZeniMax Online Studios is looking for a Gameplay Engineer supporting our current project - The Elder Scrolls Online. The incumbent would implement and maintain game systems across our client/server architecture. This position will impact several aspects of the game (game systems, combat systems, resource management) and will work closely with designers and artists in order to provide a great user experience.
Responsibilities:
- Design and architect new game systems
- Refine systems throughout the development cycle of the project
- Collaborate with designers, artists, and other engineers for feature development
- Optimize code to improve CPU utilization and reduce memory footprint
Requirements:
- 3+ years of software development experience
- Proficient in C++
- Solid architecture, system design, and analytical skills
- Strong communication skills
- Good understanding of 3D math
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Desired Skills:
- Experience developing for multiple platforms (Windows, OSX, PS4, XBox One)
- Bachelor’s Degree in Computer Science or equivalent experience
- Experience with network game client/server architecture
- Experience with multi-threaded programming
- MMO development experience
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