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Animation Engineer
3 years ago
Welcome to Striking Distance Studios!
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, we are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. With the release of our first title, The Callisto Protocol, we are excited to continue to grow our team.
Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.
To us excellence is not a skill, but an attitude!
What we are looking for:
Striking Distance Studios is looking for an Animation Engineer to help us create the most dynamic and engaging in-game gameplay and cinematic experiences. We are searching for the best of the best - if you're interested in helping to craft epic moments, animating expressive true to life characters and creating responsive, engaging gameplay: then our project is for you! We are looking for battle tested veterans to partner up with our collection of industry experts who bring decades of experience delivering AAA titles. As an Animation Engineer you will be working closely with the Leads of Animation, Design, Engineering to create visually stunning and memorable in-game moments. The Animation team here at Striking Distance Studios have our own onsite state of the art Motion Capture Studio to give our animators the advantage of creating animations quickly as well as the opportunity to innovate and develop new techniques for capturing motions. We are creating an exciting environment here, where you will be challenged every day, have the resources to experiment and innovate for the best solutions. Want to push the envelope? Come join us and we can all push together!
Responsibilities:
- Build optimized, sustainable and maintainable technologies to help solve game driven animation problems
- Implement tools and technology’s for the rapid creation and iteration of animation content
- Work with the animators and technical artists to support their needs and ensure a powerful and easy workflow
- Foster a culture of open, honest, and respectful communication across all disciplines
Qualifications:
- Strong C++ skills.
- Knowledge of UE4 and specially its animation systems.
- Knowledge of animation concepts such as:
- Inverse Kinematics
- Physics driven animation
- Root motion
- Layered/additive animation
- Facial animation
- Strong 3D math skills.
- Professional experience of working on current gen console or PC.
- 2+ years of experience in integrating animation feature for gameplay or similar roles.
- Excellent communication skills to work directly with Animators and designers to solve problems.
In California, the expected salary range for this position is $120,000-$155,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.
Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email recruiting@sds.com .
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