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Gameplay Animator
1 year ago
Work Location: Remote
Position Type: Full-time, 18-month contract
Location: Vancouver
Our multinational gaming client is looking for a Gameplay Animator for the team. Team is open for candidates to be local to Vancouver, BC and remote candidates within Canada who can work the studio's core hours.
Responsibilities
- Collaborate with the Animation Director, Animation Leads, and Designers to implement exciting new gameplay experiences.
- Partner with Animation Engineers and Technical Animators to help integrate necessary animation assets using UE5 and other proprietary tools, pipelines, and technical systems.
- Actively participate in review sessions and help the team raise the quality bar for the Animation at the studio.
- Attend and help define the requirements for internal/external motion capture shoots.
- Partner with Production to update/track necessary animation tasks through deliverables and scheduling tools.
Qualifications
- 1+ years of gameplay animation experience.
- Art-related degree OR comparable work experience.
- Experienced in key frame and motion capture animation.
- A solid understanding of body mechanics, timing, spacing, weight, and appeal.
- Experience working in Unreal is a plus.
- Experience working in Maya and/or MotionBuilder is a plus.
- Experience in AAA game production is a plus.
- Experience with Jira/Shotgun/Shotgrid is a plus.
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