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Gameplay Animator
1 year ago
Job Description
Company Description
Ubisoft is a leading developer and publisher of video games worldwide whose brand portfolio covers blockbusters such as Assassin's Creed, Prince of Persia and Splinter Cell, as well as games for the whole family, from Imagine and Petz to Rayman Raving Rabbids. To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing Indian studio in Pune! We favor diversity, creativity, drive and team spirit. If you've got the skills and the desire to succeed, we want you to be a part of this exciting journey.
Job Title: Gameplay Animator
**Note**: Final Designation/Level will be decided based on the relevant experience and interview ratings.
Responsibilities:-
The holder of this position is responsible for the development of the animations using the characters and objects to construct the animated scenes of the game.
- Create engaging and believable in-game animations, whilst achieving the quality bar set by the lead animator and following the artistic vision set out by the Art and Creative Directors on the project.
- Own and take responsibility for the product’s final animation quality. Follow up on the engine implementation of animations to ensure they adhere to the requirements set by art and gameplay. (Fluidity, timing, weight perception, performance, etc.).
- Supportive attitude and able to work around creative challenges other departments may ask of you whilst still ensuring the best quality level in the animations.
- Play an important role in review cycles, both in providing feedback on animations and self-improvement based on feedback from your team.
- Be a gamer through an animator’s lens by joining playtests, playing the game, and bring valuable insights and improvements on how to make the game even better.
- Troubleshoot and debug issues whilst promoting a culture of owning issues fully but reaching out for support and being good communicators for support needs where necessary.
Requirements:-
Experience:
- 3+ years of professional experience in game production with shipped titles
- Strong knowledge of gameplay animation and animation state machine
- Proficient with industry-standard tools (e.g., 3ds Max, MotionBuilder, Unity, Unreal-Blueprint)
- A game developer first mentality (passionate about video games and game animation)
- Ability to work in Agile/Scrum development cycles.
- Approachable with excellent communication skills across multiple disciplines; ability to work closely with direction to achieve great results, and to work collaboratively.
- Knowledge of an asset management software (ex: Perforce, VSS,)
- Ability to draw is an asset
Desirable skills
- Professional experience with 1st person, 3rd person, and creature animation.
- Experience with motion capture is plus.
- Good knowledge of the gaming engine .
- Experience with animation trees and state machines in general.
- Good knowledge of Motion Builder and mocap pipelines.
- Basic rigging and skinning knowledge is plus.
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