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Gameplay AI Programmer
3 years ago
Rebellion is looking for a Gameplay AI Programmer to implement features and improve the core AI behaviours for the next entry in the Sniper Elite franchise. Based in our studio in Oxford, you will be working in a supportive team where you will be making the enemy more realistic and engaging for our players. You will be instrumental in improving our feature set, taking ownership of AI systems, and influencing the key gameplay mechanics that form the visible heart of our games. We are currently developing titles for the next generation of games consoles.
This is a permanent full-time role based in-house at our Oxford headquarters and you must be able to legally work in the UK.
Responsibilities:
- Develop and implement cutting-edge, intuitive artificial intelligence solutions for next-gen gameplay, debugging, maintaining and extending your own and existing AI code
- Write robust and maintainable code, optimising code and data for memory usage and performance per platform
- Meet game design and technical requirements as well as internal coding standards, communicating with designers, artists and other coders to ensure AI satisfies game requirements and quality
- Identify and solve development obstacles or risks that arise, suggesting improvements and implementing solutions to improve performance and reliability
- Write and maintain technical documentation
- Research new tools, techniques and processes and how they can benefit Rebellion
- Collaborate productively within a large multi-disciplined project team environment, communicating ideas and issues clearly, and supporting all coders on your team as required
- Be responsive to deadlines and work well under pressure, meeting multiple production objectives and deadlines
Requirements
- Excellent C++ skills at a professional level
- Strong object-orientated programming and technical design, profiling and optimising, system design and 3D math skills, with sound knowledge of AI techniques (FSMs, path finding, behaviour trees, etc)
- Excellent debugging and problem-solving skills under pressure
- Capable of quickly familiarising yourself to work with a large existing codebase, learning new systems and concepts and implementing them quickly and efficiently
- Ability to structure and build a large system with others, working on a system from conception to completion, prototyping as well as producing final code
- Good spoken and written communication skills, able to collaborate productively, communicating ideas and issues clearly to non-technical staff
- Great team-work with game developers from all disciplines across the project, and the ability to accept and follow direction, with excellent initiative, self-motivation and organisational skills
- General knowledge of current games, consoles, multiplayer development, and/or development tools such as Visual Studio and Perforce or other version control systems would be an advantage
- A genuine interest in playing games
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