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Game Tools Software Engineer - C#, C++, Unreal

Electronic Arts
Redwood City California United States
2 years ago
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Job Summary

Maxis is looking for an accomplished engineer that can help us bring the next wave of simulation features to life. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. You will work with multiple designers and engineers prototyping and shipping different features that expand the gameplay possibilities of Sims games. Most of the work will be done in C#, with the front-end being developed in WPF.

Reporting to a Development Director, as a Tools Engineer, you will:

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

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