This job might no longer be available.

Network Gameplay Software Engineer - Maxis

Electronic Arts
Redwood City California United States
20 days ago



At Maxis, we excel at outrageous thinking. It's the fuel that inspires the best games in the world. We're trailblazers and great storytellers. But it's not just about amazing your peers – it's about amazing yourself and our fans. Take risks. Work with dazzling minds and dare to dream big. Together, we can change the way millions play every day. The Sims has an extremely unique player base, with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.

Job Summary

You will report to a Development Director. We are looking for an accomplished engineer that can help us bring exciting new features to life. This engineer will work with an experienced team that has collectively built Maxis games for more than two decades. You will work with multiple designers and simulation engineers prototyping and shipping several features that expand the gameplay possibilities of The Sims. Most of the work will be done in Unreal Engine, both in C++ and blueprints.

As a Game Play Networking Engineer at Maxis, you will


Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.




Jobs at Electronic Arts

Engineering jobs