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Game Engineer - Experienced
1 year ago
Meet Kirsten - Engineer and Technical Director
After playing Zelda - Ocarina of Time as a kid I discovered that I really wanted to learn how to make games.
Since then, I've worked on so many different titles, and now I'm glad to have found a team who are focusing on these kind of classics built for those who love exploration and adventuring.
In life, I will always be looking forward to learn new things and meeting others who are also passionate about mastering the game creation process.
When taking the step into the role of a Technical Director, I realized that's where most of my focus actually always has been, so nothing much changed. Everyday getting to guide us into learning things together. I view game making as a team effort and love working in this culture where everyone listens and everyone speaks up.
Preliminary Starting Date: TBD
This application process closes at 10 May 2023
As a Game Engineer at Wayfinder ...
With guidance from Kirsten, you will through scripting and coding help bring to life a smooth, interesting and meaningful experience with both players and developers in mind.
You will interpret creative fiction and designs and support content creators by contributing to planning, prototyping and implementation of everything from features and mechanics to tools and interfaces.
You are a brave pioneer who happily take on work in the unknown sectors, supporting artists, designers and engineers on their tasks. As an empathetic and proactive team member, you not only provide your team with technical knowhow, but you let their encouraged ideas shape your implementation.
You have the talent and proven expertise to jump in and help content creators in a way that is aligned with creative and technical visions.
Day to day...
- You plan for the game’s features and boundaries together with the team
- You prototype in engine to prove or disprove technical feasibility and player value
- You build script, user interfaces and data assets in line with the game vision
- You help define, hold and drive the project’s best practices when it comes to engineering and scripting
- You identify problems across the game and the development practices, and help find solid solutions
- You create technical onboarding for content creation and scripting in partnership with Kirsten
- You drive the quality of code and script and ensure that a unified vision is maintained and that team members get guidance and peer reviews on their contributions
- You find balance between creative design aspects and technical constraints
In Time...
- You stay informed about latest advances in engineering practices for games
- You apply yourself to learn new skills related to game engineering and game design
- You inform hiring strategy related to your field of expertise
- You strive towards maintaining a wide network of talent and use this in sourcing and recruiting for the team
What you bring...
- You've shipped a minimum of 2 games and at least 1 as Game Engineer or similar
- You have worked in a collaborative team with 10 or more people
- You have a deep interest in interpreting design and implementing features in video games
- You have an exceptional understanding of feedbacking, documenting and programming for games in an inclusive way
- You have experience scripting in Lua, Angelscript, Unreal Blueprints or similar scripting methods
- You have programming experience in C++
- You have good knowledge of Unreal Engine or similar software
- You have comprehension of database structures, programming fundamentals and a collaborative culture
- You are capable of constructively reviewing the work of others and suggesting improvements if necessary; with excellent technical judgment
- You have great communication and presentation skills combined with a positive attitude
- You have a natural curiosity and creativity with a desire to explore new ideas and technologies and an eagerness and learn from others
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