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Game Designer
1 year ago
At SuperGaming, we have built multiplayer mobile games panning across multiple genres like MaskGun, Ninja Fun Race, Road Riot, Tower Conquest and Silly Royale with 150M+ installs. With increasing complexity of the game systems and ever pressing demand for scale and performance, the game backend systems need to constantly adapt architecturally.
We are also building Indus, an Indo-futuristic Battle Royale, and delving into crypto games as well. We are looking to hire Game Designers who can help shape a highly ambitious shooter, the first of it's kind for the country. Here at Super we value creative liberties and collaborative spirits
Responsibilities:
- Take ownership of features and striving for quality and innovation while adhering to the core vision of the game.
- Mentor junior design team members.
- Review and feedback on design and implementation with the team.
- Collaborate across disciplines and external partners to create exciting, innovative and engaging features.
- Create and maintain detailed design documentation.
- Plan, execute and refine your design from high-level concept to implementation.
- Troubleshoot design issues from a creative standpoint.
Experience & Skills required:
- Technical design understanding.
- Ability to craft thoughtful systems that compliment gameplay.
- A zeal of collaboration
- Written and verbal communication skills
- Experience working with Unity 3D
- A passion for shooters and playing video games
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