Game Designer

Pipeworks
Eugene, OR, United States
6 days ago

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Position Purpose

Pipeworks is excited to offer a game designer the rare opportunity to work on an upcoming CCG, Magic: Spellslingers in direct collaboration with Wizards of the Coast.

The ideal candidate will have a deep understanding of and love for CCGs, deck - builders , and the systemic and numeric balancing act required for e ach . This role will contribute directly to the project through card implementation while collaborating with stakeholders and clients across disciplines and projects.

Although professional game development experience is preferred , candidates with academic and amateur portfolios – or other related game industry experience – are welcome to apply.

T he title for this position will range from Associate Designer to Game Designer I based on candidate experience.

This will begin as a Full Time Temporary position with the potential and goal to convert to a Full Time Regular role after 6 months.

The person chosen for the role will be provided with necessary equipment and software while we work remotely due to COVID-19.

Essential Job Functions

● Collaboratively design, implement, test, and balance card designs for a competitive CCG within a proprietary tool

● Work directly with internal and external stakeholders to realize system and content design

● Create functional design documentation to support any UX or other in-game requirements

● Some travel, conditions permitting, may be required for projects

Qualifications/Skills Sets

● Strong written and verbal communication skills

● Current/up-to-date experience in Unity, Unreal, or equivalent, including source control

● Familiarity w/ Jira, Confluence , or equivalent task tracking and collaborative environments

● Good people skills

Demonstrated Ability To

● Show exceptional deductive reasoning skills

● Communicate effectively with all levels of staff , internally or externally

● Assist in solving problems in resourceful and beneficial ways

● Organize and communicate complex systems and data with an attention to detail

● Work well in a fast-paced, deadline-driven environment

● Be flexible to changing priorities

● Ability to work remotely

Education & Experience

● Demonstrable amateur, academic, or professional work/portfolio

Preferred

● Highly preferred: Code, script, blueprint or other visual scripting experience

● Ability to work with and manage large data sets

● Experience with Node Canvas

● 2+ years relevant work experience in Game Design (traditional or digital)

● 1+ titles shipped as a game designer (dependent on project scale)

● E xperience in a Live Ops environment including the ongoing implementation of features and content

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