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Game Designer (Progression and Economy)
3 years ago
Job Description
Many positions available in the Game Design and Monetization teams
As a Game Economy Designer at Ubi Québec, you strategically structure the economic systems and supporting features of an online game, plus provide data-backed recommendations on design, balance, and pricing. You create and operate an open economy informed by facts. As a solution-oriented designer, you respond to opinions, analytics, and test results with suggestions for improvement. By leveraging real player data and gathering feedback, you make informed choices to deliver an engaging overall live-game experience not only now, but well into the future.
What you’ll do
- Design flexible economy systems and features (progression & reward structures, currencies, sinks & sources etc.) aligned with the creative, game, and monetization directions.
- Work closely with the monetization team to come up with pricing strategies for items, events, and services.
- Create game economy simulations and evaluate their performance & their impact on player experience.
- Collaborate with cross-functional teams to integrate your designs.
- Balance and adapt your work based on technical and production constraints, play test results, and comments from cross-functional teams.
- Write and maintain design documentation that will serve as a reference to guide interdependent teams.
- Provide your input on in-game content and pricing + come up with suggestions to refine designs.
- Develop a plan for collecting and evaluating player feedback, post-launch.
- Assess the impacts of adding, removing, or updating content on player engagement.
Qualifications
What you bring
- An undergraduate degree in Game Design, Economics, Finance, Mathematics, or equivalent
- Experience in design, economics, or related experience (live/online game development a huge plus)
- In-depth knowledge of Excel + basic familiarity with game engines (e.g. Unity or Unreal) *
- An innovative, creative, and collaborative spirit
- Critical thinking, curiosity, attention to detail, resourcefulness, and plenty of flexibility
- Ability to translate analytical findings into actionable recommendations
- Excellent problem-solving, organizational, communication, interpersonal, and presentation skills
- An understanding of player motivation & a passion video games
*Knowledge of data visualization software (e.g. Tableau) and scripting languages, an asset
Additional Information
What to send our way
Your CV, highlighting your education, experience, and skills
Please feel free to send us a portfolio of your previous work (attach files or send us a link to your personal website).
Company Description
With a team of more than 500 talented, innovative and passionate creators, Ubisoft Quebec keeps on growing and continues its ascension. Founded in 2005, the studio has been involved in several key Ubisoft franchises over the years, developing cutting-edge expertise in major AAA game development. Involved in the Assassin's Creed franchise since 2010, the Quebec team recently assumed the leadership of Assassin's Creed Odyssey, the latest installment in the critically acclaimed series. The team is currently working on a brand new game, Immortals Fenyx Rising, slated for release on December 3rd 2020.
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