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Game Designer - Progression and Economy

Pipeworks
Eugene, OR, United States
2 years ago
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Position Purpose

Pipeworks is looking for an experienced designer to join us in helping define an all new interactive space. We are working on a new Massively Interactive Live Event that tells a long fo r m serialized story , driven by the collective actions of an audience over time.

The ideal candidate is a system-centric designer with practical experience working with character progression and economy. They will work with the team to help define the resource tug-of-war our audience will engage in over a season of content and how multiple player and group progression tracks are motivated and advanced - while authoring/maintaining related creative and/or functional design documentation.

UX/UI design experience is a plus.

Essential Job Functions

● Act as a system or content contributor, or project lead , with proven ability to collaboratively create, communicate, and manage tasks for your self and /or project staff

● Communicate with external stakeholders, including clients , per project requirements

● Help to identify ways to maintain and grow the creativity and efficiency of the design team

● Some travel may be required for projects , conditions permitting

Qualifications/Skills Sets

● Strong written and verbal communication skills

● Current/up-to-date experience in Unity, Unreal, or equivalent, including source control

● Familiarity w/ Jira, Confluence , or equivalent task tracking and collaborative environments

● Good people skills

Demonstrated Ability To

● Show exceptional deductive reasoning skills

● Communicate effectively with all levels of staff, both written and verbal

● Assist in solving problems in resourceful and beneficial ways

● Organize and communicate complex systems and data with an attention to detail

● Work well in a fast-paced, deadline-driven environment

● Be flexible to changing priorities

● Ability to work remotely

Education & Experience

● 2 + years relevant work experience in Game Design

● 1 + titles shipped as a game designer (dependent on project scale)

● Preferred: experience in a Live Operations environment including the ongoing implementation of features and content

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