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Full-Time AR/VR Interaction Engineer
2 years ago
Introduction & Summary
Holos, Inc. (https://holos.io) is an AR/VR startup based in Madison, WI and we are looking to hire an AR/VR Interaction Engineer. Holos makes it super easy for instructors to create and share immersive learning experiences. We are funded by a mix of private venture capital and public small-business federal funding. We are also hiring for a Unity Networking Engineer position.
Positions and Job Description
Your duties will include:
- Collaborating with the CTO and Co-Founder to design and prototype interaction mechanics such as virtual objects, tools, and augmented gestures
- Implementing and maintaining those objects and interactions
- Monitoring and recording of user tests without interacting with the users
- Formulating new design decisions and product directions based off of your observations during user testing
- Giving our virtual tutor character the ability to explain the interaction mechanics we create
This is a full-time position. As a member of the team, you have plenty of autonomy. You are given wide latitude to build your skillset in various directions. We offer flex- remote and flexible work schedules too! If you get your best work done when you go into a physical office, ours is located in the square around Wisconsin’s capitol. It’s filled with snacks and drinks. Ideally, you’d be within commuting distance of Madison, WI but remote is okay too! For benefits, we offer unlimited PTO, sick leave, healthcare (health, dental, and vision), and stock option plans to all eligible employees.
What We Are Looking For
Prerequisite Skills and Experience:
- Have 3+ years of experience with Unity programming game mechanics
- Must be able to work comfortably in a headset for at least 2 hours
- Must understand how to, and demonstrate the ability to, add 'juice' to virtual object interactions
- Understanding physics, including joints, forces, constraints, collider types, etc.
- Working understanding of geometry for light procedural generation of simple meshes and object layouts
- Understand how to effectively utilize Git for source control
- Ability to multitask, organize, and prioritize work
- Must be driven and be able to pursue a problem set from discovery to final implementation
- Must harness excellent and honest communication skills that help other team members help you
Nice to Have:
- Particle, shader, and VFX experience
- An understanding of human factors, human-computer-interaction design, UX
- Networking experience with UNet, Mirror, or similar networking packages
- A portfolio of, or at least one example of, a project that you took from idea to minimum viable product (MVP)
The Company and the Mission
At Holos, we're developing a general-purpose spatial computing system for AR and VR, and deploying it in the educational and training fields to let people take control over their learning and personal growth like never before. Our product is built on top of proven technologies like Leap Motion's hand tracking, Valve’s SteamVR platform, Node.js, and Vue.
Our team is small but mighty and growing. You'll be working alongside the CTO, and often the Co-Founders, in a very generalist and multidisciplinary role. If you have an affinity for technology, design, and education, then please reach out. We welcome friendly, curious individuals that understand the power of communication, knowledge, and teamwork to apply.
Please note, we will not reply to recruiters or contract development firms.
We look forward to seeing your application!
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