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C ++ Pathfinding Software Engineer

Electronic Arts
Bucharest Bucharest Romania
10 days ago

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We are EA

At EA, we have one simple vision: become the world’s greatest games company. We are a community of artists, storytellers, technologists and innovators working in one of the most dynamic industries today. We’re building a company that thinks about player experience at every step. We are transforming for a digital future and work as one team. We take risks and we dream big. And together, we are changing the way millions play every day.

The Frostbite Engine Team

The worldwide Frostbite team works on AI, Rendering, Animation, Physics and other engine features that are used across EA games.

The mission of the Frostbite AI team is to develop tools, workflows, and runtime features that support the diverse AI and gameplay needs of game teams throughout the world, such as: Pathfinding/Navigation, Crowd Simulations (Swarm), Character Behavior Authoring and Machine Learning.

The Role

You will be a Software Engineer that develops gameplay AI tools for the Frostbite Engine. You will work with peers from multiple game studios and the worldwide Frostbite team to develop the pathfinding and navigation systems for Frostbite. We hope you will join our team to improve the AI technology forward and contribute to the success of EA's biggest titles. You will report directly to the team's Engineering Manager to help you work on your career goals.

The Responsibilities:

The Requirements:

The Nice-to-Have:

The Benefits of Becoming Part of the Team:

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