Frontend Software Engineer

Take-Two Interactive
Vancouver, BC
11 days ago


Who We Are:

Take-Two develops and publishes some of the world’s biggest games. Our Rockstar label creates Grand Theft Auto and Red Dead Redemption, two of the most critically acclaimed gaming franchises in history. Our 2K label creates games like NBA 2K, WWE 2K, Bioshock, Borderlands, Evolve, XCOM and the beloved Sid Meier’s Civilization. Our Private Division label publishes Kerbal Space Program and publishes The Outer Worlds with Obsidian Entertainment and more.

T2 Direct to Consumer:

The Direct to Consumer team is a (well-funded) startup within Take-Two. We’re launching offices in San Francisco and Vancouver. We’re building a commerce and distribution platform for our game labels. We’re creating this from the ground up to support our studios. Our team is small and agile – we deploy to production constantly. We user test every week and focus on automation. We believe in giving our studios the flexibility they need to create the world’s greatest games, so we plan to offer UI, SDK, and GraphQL interfaces for our services. We focus on working software over PowerPoint.

Position Overview:

As a Software Engineer, you will write code and work as a part of our engineering team to build something from the ground up. Our team embraces a culture of performance, automation, and iteration. We aim to move fast and are not afraid to experiment, fail and try something new. Because our team is small, you will have a chance to contribute across the stack from building out components for our design system to helping write tools for our CI/CD pipeline.

Here’s an example of a task you could work on:

Although this is primarily a frontend position, our engineers are not bound by titles and domain

expertise. We encourage our engineers to work together, across domains in order to deliver a high quality experience to our users.


Required Skills & Qualifications:

Bonus Skills:

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