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Software Engineer

Electronic Arts
Vancouver, British Columbia
1 year ago


The Role: Software Engineer – Tools/Workflows

A Tools Software Engineer is a part of the game creation process, including requirements gathering, architectural tool design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Producers and other Engineers in the domain of tools, pipelines and workflow development, and is often well versed in most systems across the titles they are involved with.

You will be part of a talented, multi-disciplinary team developing the features, tools and workflows for the FIFA team on the Frostbite engine. This includes the workflows and systems for artists, asset creation, feature development, and cinematics using Frostbite. In the team we collaborate closely on a day-to-day basis to ensure stability and to make sure our partner teams have great workflows.

Key Responsibilities:

Required Technical Skills and Experience:

Desirable skills and Experience

Required Performance Competencies (Non-Technical Skills)


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