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FIFA - Technical Interface Designer (Temporary - 12 months)
4 years ago
We are EA
And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.
Have you ever experienced the thrill of a last minute goal that carries your team to victory in front of millions of people? Working here is kinda like that.
The Role: Technical Interface Designer
The Technical Interface Designer(TID) bridges the gap between artists and software engineers by combining strong artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other TIDs.
Responsibilities:
- Script and time animations in Flash
- Apply proper console art optimization techniques
- Create engaging motion graphics demos based on high-level visual direction
- High fidelity rapid prototyping for UX evaluation
- Create and debug broadcast overlays (HUD) based on provided mockups and video references
- Investigate and implement new techniques
- Maintain an awareness of changes in technology, i.e. hardware, art packages, and new asset creation techniques, and work with team leaders to inspire creativity
- Design and deploy tools to improve art and animation workflow
- Create and maintain naming conventions, art repository, tools, and scripts for the art team
Required Skills/Qualifications:
- Adept in scripting and other Object-oriented programming languages
- Proficient in Flash, Photoshop, and and other graphics and animation applications
- You will quickly identify and debug issues
- Clear and regular communication with both engineering and art teams, expressing both the needs of the art team and the constraints of tech
- You will learn proprietary production pipelines and workflows
- Can document all tools on the internal wiki and support artists on the use of new tools
Other Preferred Skills/Qualifications:
- Familiarity with UX principles
- Familiarity with revision version control software. Knowledge of Perforce is ideal
- Experience creating visual targets through motion graphics software such as AE and C4D
- Degree in a relevant visual art or technical subject
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