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FIFA - Technical Artist

Electronic Arts
Bucharest 061344 Romania
4 years ago
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The Technical Artist is expected to be the bridge between Artists and Engineers. Individuals in this role are pro-active problem solvers who demonstrate a strong sense of creativity and respect for aesthetics. Candidates can be from an Art, Design, Mathematics, Engineering or Science background; however they must demonstrate a comfort level in working with both art and science. Working with Programming/Technical staff the Technical Artist ensures that CG assets are easily integrated into the game engine without sacrificing artistic integrity.

Candidates coming from outside the game industry will be expected to learn/understand how game-play and architecture issues can affect content creation and successfully develop workflows to compensate for such limitations on artistic content.

Responsibilities:
- Debug content assets, pipeline, skeletons, weighting, models, and shaders

- Integrate art assets where necessary

- Write basic to intermediate level scripts and expressions within a CG package (i.e. Python, C#, Mel) to improve efficiency of various art/pipeline workflow tasks

- Build stability management

- Assist art teams with technical guidance

Requirements:
- At least 1-3 years games production experience

- Worked in a production team in various stages of modeling, texturing and lighting at very proficient level

- Experienced in writing Python scripts, additional scripting language experience is a plus

- Must have a basic to intermediate level of experience in working with the C# programming language

- Ability to think creatively to resolve technical challenges and limitations

- Excellent organizational skills

- Experience using Game Engine Editors is considered a plus

- C++ Knowledge is not required, but considered a plus

Understanding :
- Game engine workflows, and technologies

- Compression, computer/game hardware, real-time rendering, dynamic simulation systems, image manipulation tools, command line systems, inverse and forward kinematics, shader systems, lighting, 1 or more 3D authoring packages

- Ability to visually communicate ideas effectively through use of non-computer mediums

- Ability to communicate effectively with both technical and non-technical parties

- Strong understanding of good asset management practices

What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality.

At EA Romania, we live the “work hard/play hard” credo every day.

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