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FIFA - Sr Game Designer
4 years ago
The Role: Sr Game Designer on FIFA
The Senior Game Designer will maintain and balance the core and meta-game while creating, prototyping and implementing gameplay features.
Key Responsibilities:
- Deliver on the game vision as set by the Creative Director and Product Owner.
- Maintain all design aspects of a game-as-service through entire project life cycle.
- Produce creative and engaging designs and prototypes while maintaining EA SPORTS’ high standard of quality.
- Balance game with consideration to fun gameplay, player acquisition, monetization and engagement.
- Retain original IP’s core brand values and game experience in the service.
- Communicate game design clearly and concisely.
- Help develop long-term roadmaps for features.
- Keep the team updated on design changes and why they occurred.
- Inspire game team through progressive, creative design.
- Provide and receive critique in a constructive manner with suggestions and solutions for improvement.
- Remain current on industry trends, including new game genres, new game design methods, new platforms, player engagement, and live service campaigns.
Required Skills and Experience:
- Bachelor’s Degree (not a must-have)
- 5+ years industry experience specifically in game design.
- Experience conceptualizing and implementing game concepts using different tools and technology.
- Broad knowledge of, and passion for, the casual, mobile or sports game genres.
- Knowledge of and enthusiasm for sports gaming.
- Excellent creative, analytical and organizational skills with an ability to write, communicate and maintain detailed design documentation throughout project life cycle.
- Needs to be an open-minded, progressive thinker who is flexible, energetic and motivated to overcome challenges with working solutions.
- Must be familiar with gameplay theories and interface design ability.
- Experience presenting visions both verbally and on paper.
- Strong interpersonal and teamwork skills oriented towards achieving results.
- Experience polishing and reiterating features post-launch based on player feedback and telemetry data
- Experience with economy and monetization models is an asset
- Understand players through player feedback, focus groups, market research, and analytics.
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