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Expert Tools Engineer
1 year ago
That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.
We are looking for an Expert Tools Engineer with a strong customer focus for a AAA title. The Tools Engineer will assist in developing studio-wide tooling. Workflow and iteration speed are of high priority to our studio, and a successful candidate will have a meaningful impact on the production of the game. In this role, you will work with everyone in the studio providing outstanding tools and processes needed to deliver the best game possible and improve developer quality of life.
Responsibilities:
- Provide production team with guidance for scheduling, while identifying and reducing risks.
- Collaborate with engineers and other disciplines to provide holistic solutions with an emphasis on achieving GOTY.
- Own medium-scale systems, driving them to meet the needs of those holistic solutions.
- Foster a highly collaborative, transparent culture that is safe, and values innovation, diversity, and work-life balance.
- Assist in hiring to build a world-class team.
- Give technical leadership and counsel, ranging from short-term problem solving to long-term roadmap planning.
- Architect, implement, and maintain production quality C/C++ for systems, features, tools, and workflows.
- Analyze different approaches to solve problems and discuss the tradeoffs between them.
- Write and maintain documentation related to features, tools, and workflows.
Requirements & Skills:
- Shipped at least one AAA game or equivalent complexity
- Significant knowledge of C++
- Prior experience in Tools Engineering
- Strong math skills
- (Bonus) Unreal Engine experience
Qualities:
- Excellent communication skills visually, verbally and written
- Work independently with minimal supervision
- Good conflict resolution abilities
That’s No Moon is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
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