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Environment Technical Artist #1199

Keyword Studios
Redmond Washington United States
1 year ago
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Please note that vaccination is not considered to be fully in effect until 14 days after the 2nd shot. There is also a 3-4 week waiting period between the 1st and 2nd shot.

Contract length: 12 months (with the possibility of extension

Work Location: Onsite (Candidate must be local to the Greater Seattle Area)

Work hours: Fulltime

A renowned game studio currently working on a AAA title is looking for a Technical Artist who will support and work with the environment art team in proving and defining visual quality. This position requires a candidate with a high amount of technical experience or computer science background.

You should have a strong technical understanding of lighting, rendering, and shading in a modern game engine. The candidate will be developing a wide array of real time shaders and will write tools code in Python or C# and engine code in C++. The position will be challenged with interesting problems spaces and you should be comfortable switching contexts between art and code. You will balance the concerns and shifting priorities of both the art team and the engineering team daily. This role will be key in developing the visual quality of the game and pushing towards to the next step in fidelity.

Strong collaboration, self-management and communication skills are essential as this role will be involve working closely with a diverse and highly experienced team.

Network Requirements:

During WFH or if remote, the following is required for this type of position:

Responsibilities:

Keywords provides a competitive compensation package, good benefits and a casual, fun, productive and supportive working environment. We empower people to perform to the best of their ability with our “can do” attitude. We appreciate and embrace flexibility and learn at every opportunity to grow ourselves through experience, training and tackling new challenges. This is what makes us Keywordians .

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Benefits

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