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Environment Modeling Artist, Cinematics - Temp

Blizzard Entertainment
Irvine California 92618 United States of America
3 years ago
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Job Title:

Environment Modeling Artist, Cinematics - Temp

Requisition ID:

R002641

Job Description:

We pride ourselves in forging amazing worlds and experiences for our players to dive into here at Blizzard. To accomplish these epic goals, we need smart, passionate, and creative people. In short, we need you!

Blizzard Entertainment is looking for a well-rounded 3D Environment Modeling Artist to work with its award winning pre-rendered Cinematics Team. You should have skills to work well within a small team and the capability of making creative decisions with regards to asset creation and design. You will be responsible for learning our pipeline and creating assets that work cleanly and expertly with minimal supervision. You are self-motivated, low ego, have pride in your work and a “can do” attitude.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

In this role you will:

  • Have the ability to create epic environmental assets, both stylized and realistic, ranging from hard-surface vehicles and props to organic assets and entire set pieces
  • Interpret artistic direction with ease, with or without concept art
  • Have an excellent design and compositional skills
  • Be self-motivated, strong interpersonal skills and a team-player
  • Ability to filter and evaluate criticism on a professional level
  • Maintain the production schedule and/or communicate any deadline concerns
  • Work seamlessly with up and downstream departments to deliver assets fitting their requirements
  • Create efficient UVs and topology for production
  • Understand current animation/ vfx production pipelines with a focus on Modeling, Previs and Layout
  • Be capable of problem solving creative challenges on the fly

You will have:

  • 3+ years of feature film/VFX/game cinematic production experience as an environment modeling artist
  • The ability to concept model, texture and light entire scenes for look development
  • A deep understanding of architecture
  • A foundation in the traditional arts
  • Knowledge of current animation programs like Maya/Max, Zbrush / Mudbox , XGen , Photoshop and tree building software
  • Experience rendering with Renderman /Redshift or equivalent
  • Understanding of the Blizzard Cinematics visual style, our IPs, and a passion to push it to the next level

Application Materials

  • Resume (PDF Preferred)
  • Demo Reel / Portfolio Website
  • Job Status: Temporary
  • Primary Location: United States-CA-Irvine

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We've worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Team Name:

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