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Environment Artist
2 years ago
Job Description
As an Environment Artist, you will be responsible for creating environments in tight collaboration with designers and other artists. Ideal candidates are technically minded and able to work in engines as well as create high-quality props & textures.
Daily tasks and Responsibilities
- Translate concept art and design ideas into game environments
- Collaborate within the team to design and layout gameplay spaces
- Assist in establishing pipelines for the best results in a given amount of time
- Create props, architecture, and terrain models, textures, and materials
- Layout levels from white-box through final set dressing and lighting
- Help set and maintain the high-quality bar of the studio
- Assist in estimating work scope for on-time milestone deliveries
Qualifications
- 2+ years of AAA game development experience for both PC and console titles
- Experience with Unreal Engine 4, Unity, Source, or other game engines
- Advanced knowledge of 3ds Max, Maya, Photoshop, Zbrush, Substance, and other 2d/3d tools
- Skilled in creating and understanding PBR materials
- A keen eye for spatial composition, lighting, and building believable spaces
- The ability to take and give constructive criticism and maintain a professional demeanor
- Must be highly self-motivated and have the ability to work well within a team
- Excellent interpersonal and communication skills, both written and verbal
- Portfolio demonstrating strong proficiency as an Environment Artist
- Must be authorized to work in the United States for this position.
Additional Information
Check out our website at https://valkyrie-entertainment.com/
All your information will be kept confidential according to EEO guidelines.
Company Description
Valkyrie Entertainment is an independent video game developer in Seattle. Since 2002, we have worked with world-class game developers and publishers to provide efficient, creative solutions and content of the highest quality for their needs.
We are currently working on several AAA-titles alongside our partners, including the next iteration of God of War, as well as in-house projects for both mobile and console platforms.
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