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Environment Artist
1 year ago
We are seeking a talented, motivated, and experienced Environment Artist to help us bring our 3d environments to life with beautiful stylized assets, flexible modular tile sets and materials, that will empower our creators to build the most amazing experiences. Our headquarters are located in San Mateo, CA but this role can be fully remote.
Responsibilities
- Create both high resolution 3D sculpts and final low polygon game assets.
- Leverage next-gen PBR material pipelines through Substance Designer for use in a game engine.
- Iterate on game assets with production artists via prototyping and group critiques.
- Use your artistic eye to build vibrant game worlds.
Requirements
- Minimum of 3 years of experience in game development as an artist specializing in AAA modeling using Maya or 3DS Max/Blender, Photoshop, Zbrush.
- Exceptional understanding of next generation asset creation pipelines and tools.
- Demonstrate proficiency in traditional hard-surface poly modeling techniques.
- Strong low poly modeling and deep understanding of optimized UVs creation.
- Mastery of form, shape, structure, and silhouette in regards to modeling.
- Superior eye for light, shade, color, and detail in creating texture maps.
- Self-motivation, excellent communication skills, and a great team-player attitude.
- Able to work creatively as part of a large or small group.
- Proven problem-solving / prototyping ability.
- Able to effectively collaborate with game designers and programmers.
Pluses
- Experience in creating stylized visual designs.
- Experience working with Substance Painter and Designer.
- Experience working with Unreal Engine 4.
- Experience optimizing assets for mobile.
- Skill in one or more related disciplines – illustration, animation, visual effects, or technical art.
- Have shipped a PC or console title as a prop or an environment artist.
- Fluency in NFTs, Crypto, Metaverse.
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