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Environment Artist (Realistic)

Supermassive Games
Guildford England United Kingdom
1 year ago
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With a passion to deliver high-end cinematic games, Supermassive Games is carving a unique and exciting path in the games industry. Want to join us on the journey?

Supermassive Games are seeking a Environment Artist (Realistic) to work on one of our exciting new projects!

The primary role of this position is work with the lead and the art director to bring our cinematic worlds to life, with a key emphasis on scene composition and atmosphere.

Role responsibilities:

Requirements

Skills and experience required:

At least 5 years of experience as a 3D artist, working on at least one or more published titles, preferably full project cycles.

In-depth understanding and practical experience of high-end 3D modelling and PBR material pipeline.

Detailed knowledge of the workflows and methods involved in constructing a high-quality game environment.

A strong portfolio of work which demonstrates the ability to create realistic assets, from individual props through to full scenes.

A good knowledge of a modular workflow.

Technical skills/knowledge:

Maya

Substance Painter / Designer

Experience in Unreal Engine 4 or similar.

Zbrush knowledge would be an advantage.

The candidate should have:

Strong compositional skills and artistic expertise.

A keen eye for detail, proportion and accuracy

Ability to construct + manage a scene and to use judgement where to save time via reuse and adaptation.

Strong understanding of art fundamentals – compositions, shape language, colour theory.

Ability to work independently and to be self-critical towards one’s artwork.

A highly positive and proactive work ethic.

A drive to constantly push art quality.

A creative and problem-solving attitude.

Benefits

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