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Environment Artist (Contractor)
2 years ago
Overview
Arkane Studios, part of the ZeniMax Media Inc. company, is seeking a short-term contract Environment Artist to help with integration, performance, and optimization. This contract is 3 months with possible extension for 3 additional months. The ideal candidate will have some experience with asset creation, high poly/low poly modeling, and texture creation for AAA games.
Responsibilities
- Collaborate and work with the Lead Environment Artist, Art Director and Level Artists to accommodate gameplay and art features into the environment.
- Optimize models by reducing poly count and topology
- Combine textures and/or remap UVs to reduce material draw calls for performance
- Leverage existing assets to create new or similar assets (i.e.. kit bash and trim sheet reuse.)
- Actively engaged and contribute to team discussion to help resolve issues
Qualifications
- At least 2 years of game industry experience in an Environment Artist Role
- Proficiency with Maya and Unreal Engine
- Foundation in core Environment techniques and concepts of asset creation using industry standard tools
- Strong focus in Performance and Optimization. Reducing poly count, optimizing geometry, reducing draw calls, and general asset auditing.
- Open to giving and taking constructive feedback and criticism
- Self-motivated and focused worker with good communication, work ethic and collaboration skills
Preferred Skills
- Highly organized and self-driven
- Experience with problem solving and bug fixing
- Game Industry and Console development experience
- Passion for games, First Person Shooters in particular
- Experience with other industry software is a plus. Marmoset, Marvelous Designer, Speed Tree, etc.
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