Environment Artist - Assets
28 days ago
Job Description
Maintain artistic direction and quality
- Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual direction.
Production/deadline
- Produce work within specifications and maintain workflow pipelines within given deadlines.
Feedback
- Model inorganic and sculpt organic assets.
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
Collaboration/communication
- Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
Other artistic specificity
- Model and texture high poly and low poly assets.
Qualifications
- 3+ years in AAA console/PC game development including 1 year in unreal engine.
- Strong portfolio showcasing range of 3D assets (hard surface, organic, vegetation, architectural and environment design).
- Strong knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
- Experience working in Substance Painter or similar PBR texture workflow.
- Strong modeling, sculpting and texturing skills.
- Artistically interpret concepts or creatively push beyond an initial ideation.
- A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
- Experience in the usage of PBR, understanding the theory behind it and ability to use it in creation.
- Good understanding of Hard-surface modeling, UV and texturing foundations.
- Adaptive.
- Ability to receive and implement feedback.
- Willingness to learn and adapt to new styles, techniques and workflows.
- Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
- Good verbal and written communication skills in English.
- Self-motivation.
Nice to have:
- Traditional art skills along with core graphic design competencies (composition and layout, typography, color and light).
- Understand PBR theory and material creation.
- Marvelous Designer, Fusion360/Moi3d/Plasticity, Rizomuv, Substance designer.
- Experience working with Unreal 5.
Additional Information
What we offer
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit, snacks, and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.
Company Description
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Maverick is a yet unannounced AAA game developed with Microsoft. The game development involves our European and North American teams.
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