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Environment Artist - All Levels
5 years ago
As an Environment Artist, you will create a wide range of 3D environmental assets which will be used to populate our game worlds.
Implement final assets into the game engine - creating well composed environmental ‘best practice’ locations to serve as a visual guide for Level Design.
Working closely with the Lead Environment Artist, you will ensure that these assets which are the building blocks of our world look exceptional and are used to their full potential.
Responsibilities
- Work closely with the Lead Environment Artist to create high quality, high resolution 3D environment art, including natural environments and architecture.
- Combine traditional art aesthetics with next-gen 3D authoring techniques to create visually compelling 3D spaces.
- Stay up-to-date on the capabilities and workflows in Game Engine and other authoring tools as provided and used by the company.
- Develop a broad range of environment assets that include architecture, nature, and geograph-ical features.
- Partner with engineers and tech artists to help further enhance our art pipeline and grow our effectiveness in rapid iteration game development.
- Ensure assets and environments conform to the defined technical and artistic requirements.
- Work with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule.
- Mentor and inspire junior artists.
- Understand and adhere to the project art direction.
- Maintain quality and consistency across your work to meet objectives, quality bar, and sched-ule.
- Implement final assets into the game engine - creating well composed environmental ‘best practice’ locations to serve as a visual guide for Level Design.
- Using a world editor you will populate and set dress our game world using a variety of 3D assets.
Requirements
- Experience in the creation of high quality, high resolution 3D assets, UV maps and textures.
- A minimum of 2 years professional experience as an artist in the games industry.
- Strong experience with current 3D modelling tools such as 3ds Max, Maya or equivalent.
- Strong experience with texture creation/authoring tools such as Substance.
- Experience working with a game engine (Unreal, Unity or similar).
- A strong understanding of art fundamentals.
- An appreciation for architecture and design.
- Strong communication skills with the capability to successfully work across multiple teams.
- A positive, collaborative and professional working attitude.
- Strong English skills, both written and verbal.
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