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Engine/Tech/Rendering Programmer

Sharkmob
Malmö Sweden 211 22 SE
2 years ago
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We are forming a new team focused on building the tech for our next ambitious project. The project is our own proprietary IP and we are looking for Tech/Engine/Rendering Programmers who share our values and passion for creating the best games possible. Sharkmob's crew has high ambitions, so we value smart decisions, creativity and passion for the craft. If you consider yourself to be a skilled programmer that thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?

"The projects will face a lot of interesting challenges when it comes to world building, pipelines, streaming and performance - I can't wait to take them on!" - Johan Bernhardsson, Lead Programmer on our second project.

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:

Added bonus:

Location

This is a permanent position based in Malmö, Sweden and is open to all applicants intending to relocate as soon as possible.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: Bloodhunt - a battle royale set in the Vampire: The Masquerade universe slated for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more about Sharkmob and the perks of being a crew member here.

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