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Engine Systems Engineer
1 year ago
JOIN OUR TEAM
Mediatonic is a team of over 300 exceptionally talented and seriously hardworking people. We devote our careers to crafting awesome original games in the hopes of bringing a little more joy into the world.
As a creative business, we recognise that creativity is best inspired by different experiences and perspectives. We strive to create a culture of belonging, where all our colleagues feel welcome, supported and diversity is celebrated. We passionately believe that games are for everyone, whether we’re playing or creating them.
Fall Guys- Engineering
What We Do
Mediatonic is the game developer behind Fall Guys and a new member of the Epic Games family. We’re aiming to build "the Greatest Gameshow on Earth" as part of our mission to connect people through massively-multiplayer game experiences.
We take pride in crafting original titles that bring people together. Our quest is to create joyful experiences that are open to all by investing in the ideas, technologies and people that can bring our vision to life.We’re looking for fantastic people to join our world-class team to help grow Fall Guys into an entertainment platform and to nurture the other equally ambitious titles we’re dreaming up.
What You'll Do
We are looking for an Engine Systems Engineer to join Mediatonic.
Mediatonic are looking for an operationally-minded programmer who can take responsibility for our Unity implementation structure and optimisation and stability of the engine’s design/architecture, implementation, platform deployment and live operation.
This role will require you to flex across literally all of the game's architecture, ensuring we have well structured code, necessary custom tools and an optimal execution infrastructure on all deployed platforms, both client and server. Working on everything between render pipelines, core systems such as UI, Addressables, Analytics, game flow architecture and support on engine version upgrades. If you are interested in system design, overall performance of the game and building a robust and expandable codebase this role may well be for you!
You’ll be expected to perform code reviews, uphold best practices, understand the difference between Update and FixedUpdate and improve our core engine performance. You’re a curious, fast learner, obsessed with efficient, yet readable, code.
In This Role You Will
- Work closely with all areas of our core tech team to ensure the tech can support short- and long-term plans for the game engine
- Proactively seek out and discuss areas of improvement within the codebase
- Optimise and fix bugs in existing systems
- Write and advocate for a robust, maintainable codebase
- Collaborate with others to diagnose and resolve issues with game systems
What We're Looking For
- An analytical mindset to diagnose, reproduce and fix obscure issues
- Passion for creating scalable and expandable game engine systems
- Experience working in Unity and fundamental architecture understanding
- Understanding of concurrency, C# Jobs and Tasks
- A profiling and performance evangelist
- Experience in CPU/Memory/GPU optimisation
- 3rd party systems integration skills for input, logging, analytics etc#
- Experience working on demanding realtime games
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