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Engine Programmer

Remedy Entertainment
Espoo, Southern Finland, Finland
3 years ago
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Remedy Entertainment, the creator of Control®, Quantum Break® , Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for an Engine Programmer to create exceptional gaming experiences for the next generation of Remedy games.

While working as an Engine Programmer , you will be working with highly passionate team members to design, develop and deliver new features to our games. We are constantly seeking new ways to make our games better and we value everyone’s opinion which means that you can see your ideas to get into our games.
In this role, you will be working with the core functionality of the Northlight engine such as entity systems, physics, asset streaming, resource management, scripting and core gameplay systems. You will get to design and implement performance-critical core engine features and provide a good developer experience by equipping your systems with great debugging tools. You will build performance and memory profiling tools for managing content budgets, and implement support for in-game editing and visualization tools. In addition, you will create new content pipelines for efficient asset authoring and loading, for example by defining new data and serialization formats.

As a member of our team, we also expect you to contribute to the overall performance and memory characteristics of the engine and its API design.

Requirements and qualifications

The ideal candidate will also have

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