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Engine Automation Programmer
5 years ago
Rockstar New England is looking for exceptional software engineers to join our international Rockstar engine automation team. We need some of the world’s most skilled engineers to develop automated in-engine architectures to help generate the massive amount of data needed for our games. Rockstar is a tight community and highly collaborative, so you will need to be able to communicate easily and effectively with fellow coders, designers and artists.
RESPONSIBILITIES
- Develop high performance and easy to use in-engine automation tools and systems for streaming, world representation, rendering, and other subsystems.
- Cooperate with artists, designers and other coders on how to best utilize the current technology.
- Perform research to acquire new knowledge necessary to perform tasks and continue the technological evolution of the game.
- Diagnose performance and stability issues, and develop solutions.
- Accurately estimate schedules and deliver high quality work products to that schedule.
REQUIREMENTS
- Mathematics/computer science/engineering degree or equivalent.
- Fluency in C / C++ and C# with multi-threaded programming familiarity.
- Knowledge of code and data optimization.
- Experience with debugging complex stability issues.
- Excellent verbal and written communications skills, experience working with designers, artists and fellow coders.
- Familiarity with client-server and peer to peer networking.
PLUSES
- Self-motivated, and willing to pitch in on many areas of development.
- Passion for technology and games, in-depth familiarity of Rockstar products is a massive plus.
- Knowledge of databases.
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