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Economy Designer
2 years ago
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 150 experienced and skilled employees out of Stockholm. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and will soon be launching the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. We are known for our crazy internally designed socks, hackweeks, use Friday afternoons for studio-wide “social play” time and our CEO is not beneath fixing the coffee machine himself. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.
The role
We are looking for an Economy Designer with experience in designing economic systems to strengthen our design team. We are looking for someone with previous experience with these types of systems and how to build towards and constantly refine a live service over time. We want our games to engage players for a long time and always feel like they are being rewarded at the same time as they find new goals to strive for. If you are tired of tuning systems for a free to play grind and want to up the pace to give players an enjoyable experience that keeps them coming back for more, then we have the job for you!
As an Economy Designer, your responsibility is to understand how a game works as a service for its players and project how our players behave. You are expected to improve our games economy systems, providing a more entertaining and rewarding experience for our players. You will do this by listening to player feedback and analysing our data - working closely with the respective feature teams to come up with solutions.
You are able to design the virtual products a game will offer, define metrics that allow you to individually measure their impact on a given title, and work closely with the development team to see designs refined and metrics implemented. Working closely with design, production, live operations and marketing.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
- Developing games with our own engine - Stingray
- Regulated flex time and paid overtime
- Occupational pension
- Yearly health benefits (for gym membership & more)
- Health checkups once every 2nd year
- Yearly bonus program
- Office located in central Stockholm
What you'll do
- Design, maintain and operate the in-game store to make sure that what the store offers is something meaningful and adds value to our players
- Balancing in-game items, identifying needs, relationships, life-cycle and windows of availability
- Analysing the evolution of defined metrics to spot both monetization bottlenecks and facilitators, and bring forth design improvements to enhance the player's experience accordingly
- Balance and adapt your work based on technical and production constraints, play test results, and comments from cross-functional teams
- Write and maintain design documentation that will serve as a reference to guide interdependent teams
- Develop a plan for collecting and evaluating player feedback, post-launch
- Assess the impacts of adding, removing, or updating content on player engagement
Required qualifications
- Experience working on an active live service (for a game) and evolved features within that service
- Understand how a game works as a service for its players and how the players behave while playing the game
- Must work well in a team environment
- Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game
- Strong analytical and formal thinking, able to break problems down into their key variables and identify the relations between them
- Statistical knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design
- An understanding of player motivations & a passion for video games
Bonus qualifications
- Strong knowledge of cooperative and/or multiplayer games
- Knowledge of Vermintide 1&2
- Strong Warhammer interest
- A graduate degree in Game Design, Economics, Business, Statistics, Finance, Mathematics, or similar
- In-depth knowledge of Excel
- Basic familiarity with game engines (e.g. Unity or Unreal)
- Programming and/or visual scripting experience
Application details
Most of us are currently working temporarily from home, but our office is not completely closed and parts of the onboarding can be done there. This position will eventually require you to work from our office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm, Sweden
Start: ASAP 2021
Form of Employment: Permanent, Full-time
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