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Director of Technology
2 years ago
About ProbablyMonsters™ Family of Studios
ProbablyMonsters Family of Studios is developing 3 simultaneous AAA games in multiple genres. Since our launch in 2019, we have built 3 studios so far. Firewalk™ is working on a new multiplayer game to be exclusively published by PlayStation. Cauldron™ is developing a single-player, adventure-driven game and our RPG Team has a next-gen open world experience in progress.
We recently announced the largest Series A raise in game development history at $200 MILLION to continue building long-lasting game studios. We are committed to providing our teams with the resources and creative environment needed to foster stable, rewarding, and life-long careers. Our Monster mindset of people-first, our ethos of predictable excellence, and our purpose of inspiring a healthier industry has attracted 230 likeminded professionals who unapologetically defend the sustainable home we have built together, a home free of storms that allows for focused creativity.
The Product Group is the team responsible for the end-to-end success of our family of studios within our ecosystem, accelerating development and providing vision, support, guidance, tools, and processes to solve common development challenges, allowing teams to focus on making amazing games.
We are looking for a Director of Technology for the Product Group to join our team. There are three major focuses for this role: First, to work with each Development Team to help them be architecturally sound and assist in building technical risk logs that have believable action plans. Second, maintain deep understanding of every Product’s Team and goals to help identify ways ProbablyMonsters can bring existing technology to bear or engage in other amplification efforts. Third, help Development Teams understand the full suite of ProbablyMonsters offerings and build bridges between them. This role seeks a person who is highly experienced, knowledgeable, a great communicator to technical and non-technical people, and above all else is focused on making sure we build, share, and evolve our technology to empower teams to make great games.
Who You Are:
- You demonstrate a high standard of trust, integrity, and discretion, as well as the ability to handle high-level confidential matters.
- You have excellent communication (verbal and written) and interpersonal skills and are an effective collaborator with the ability to work with a wide range of personality types.
- You are detail-oriented, capable of using common-sense and creativity to problem solve.
- You are driven to excellence at the accomplishment of all tasks.
- You are a quick study, willing to jump into new opportunities and learn new skills when necessary.
- You have a passion to work in an innovative environment that puts people first.
What You Will Do:
- Evaluate the technical capabilities of teams with minimal engagement
- Build templates of best software and tech practices for development teams
- Anticipate the health or quality of the team and products
- Manage technical risks and opportunities across the development teams
- Work with other leaders throughout PM to share knowledge across the company
- Setup tech collaborations with companies and universities
- Evaluate milestone artifacts for meeting requirements
- Play games, understand games, and have deep conversations about what works and doesn't work in games that have shipped, as well as games still under development
- Use your deep experience in the games industry to help products succeed and preemptively share 'mistakes not to make again'
- Demonstrate strong interpersonal, written communication, and development skills and embrace and model a collaborative attitude
- Put your ability to have a knack for identifying the core component of a challenge as a fallout of personalities involved, process, communication, technology, or something else entirely… and skillfully drive towards the resolution of that component
- You've seen a thousand and one pitches and business cases. You've liked two. You understand the difference between a pitch and what gets made. You recognize the value of an idea versus the team that's going to make it
Minimum Qualifications:
- Computer Science, Engineering or equivalent degree
- Minimum of 15 years of software development experience in the games industry
- Minimum of 5 years managing highly technical resources and engineers in publishing role
- A need to remain technically capable and an expert in current technologies
- Deep understanding of Unreal engine and trends in the industry
- Ability to analyze, prioritize, proactively drive projects to completion
- Balanced understanding of technical, team, product, project, and business requirements for successful strategies
- Experience in change management, traversing changes with people, products, and processes
- Experience developing new talent
- You can demonstrate the ability to manage a team clearly and respectfully
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