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Director of Technology

ProbablyMonsters
Bellevue, WA, United States
2 years ago
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About ProbablyMonsters™ Family of Studios

ProbablyMonsters Family of Studios is developing 3 simultaneous AAA games in multiple genres. Since our launch in 2019, we have built 3 studios so far. Firewalk™ is working on a new multiplayer game to be exclusively published by PlayStation. Cauldron™ is developing a single-player, adventure-driven game and our RPG Team has a next-gen open world experience in progress.
We recently announced the largest Series A raise in game development history at $200 MILLION to continue building long-lasting game studios. We are committed to providing our teams with the resources and creative environment needed to foster stable, rewarding, and life-long careers. Our Monster mindset of people-first, our ethos of predictable excellence, and our purpose of inspiring a healthier industry has attracted 230 likeminded professionals who unapologetically defend the sustainable home we have built together, a home free of storms that allows for focused creativity.
The Product Group is the team responsible for the end-to-end success of our family of studios within our ecosystem, accelerating development and providing vision, support, guidance, tools, and processes to solve common development challenges, allowing teams to focus on making amazing games.

We are looking for a Director of Technology for the Product Group to join our team. There are three major focuses for this role: First, to work with each Development Team to help them be architecturally sound and assist in building technical risk logs that have believable action plans. Second, maintain deep understanding of every Product’s Team and goals to help identify ways ProbablyMonsters can bring existing technology to bear or engage in other amplification efforts. Third, help Development Teams understand the full suite of ProbablyMonsters offerings and build bridges between them. This role seeks a person who is highly experienced, knowledgeable, a great communicator to technical and non-technical people, and above all else is focused on making sure we build, share, and evolve our technology to empower teams to make great games.

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