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Director of Technology - Game
1 year ago
The Shrapnel team is seeking bright minds from every culture, discipline, and background to join us on a new creative endeavor.
We’re a mission-focused team with industry roots in world-class game development, studio building, and platform creation.
Our goal is empowering the world to share in our playful collaboration at the intersection of gaming, creation, and ownership.
Exciting, performant gameplay with scalable and secure multiplayer is critical to our success. Come join our mission to create the future of entertainment. On this team, you will direct the team of engineers and architects creating all elements of the game. You’ll be given autonomy. Your ideas will matter.
The Job
- A proven history of game programming, current best practices, and communicating complex ideas in simple-to-understand ways.
- Grow and mentor the engineering team for the game, creating a norm of high-performance, with opportunities and challenges for growth.
- Set and enforce technical standards across the team.
- Establish high-level architecture, processes, and technical budgets.
- Ensure the quality, performance, and stability of technical deliverables
- Manage technical requirements and risks, removing roadblocks, raising red flags, and proposing sound solutions.
- Work with external engineering partners as needed to deliver key features.
- Work with the LiveOps team to ensure good live service metrics to detect and resolve issues and improve future process and response.
- Work with the Test team on automation and smart KPI initiatives to aid with QA.
- Work with other directors to foster good communication, drive consensus, and sustain healthy working relationships.
Who Will Be A Great Fit
We welcome your uniqueness. Research shows that diverse teams do the best work. Our customers are all over the world, and from all walks of life. It's important that we’re not all the same, so that we can draw on our differences, what we’ve experienced, and how we think.
- 10+ years game development experience
- 10+ years of C/C++
- 5+ years of technical leadership experience as TD / Senior Engineer (with reports)
- Excellent 3D math skills
- Shipped at least two AAA titles, including multiplayer features.
- Involved in Live Service for 12+m on a AAA title
- Focused on leading and improving team development principles – reducing dependencies and accelerating production on complex projects.
- Solid knowledge of game technology domains, i.e. rendering, animation, AI, cameras, controls, online, audio, build pipelines, etc. and hands-on experience with multiple.
- People management experience, including career progression, mediation and conflict resolution skills.
Nice to Have
- Bachelor’s degree or above in Computer Science (or equivalent)
- Office365 and Google Suite proficiency.
- A mindset of continuous improvement; humble and ambitious.
- Prior experience in a startup environment or small business.
- Adaptable, with a good sense of humor.
The Perks
- Competitive Salary and excellent Health Benefits.
- Flexible hours, with the potential of hybrid working.
- Autonomy and latitude within your role.
- Seattle’s healthy living and vibrant city culture.
- Tight knit, highly experienced, fun-loving team.
Seniority Level: Senior Level
Industry: Software, Video Games
Employment Type: Full-time,
Job Functions: Software development, Programming
The Fine Print
At Shrapnel we prefer working in-office, together. We believe working in the same space can accelerate progress, improve collaboration, and is definitely more fun. But in-office work doesn't make sense for everyone at this time, and technology makes certain remote work possible. So for certain roles and perfect candidates we are open to discussing remote work. Please apply and we’ll decide case by case. In all cases, though, you must be allowed to work in the US without a visa.
We’re following WA state’s health guidelines regarding COVID-19. We make every effort keep our office safe and our employees healthy. No one comes to work sick, not even a sniffle. Our office is big enough to stay 6-feet apart easily, but if you’re in a meeting where distance is not possible and you’re not vaccinated then we require a mask (vaccinated folks might want to wear one too, your choice). Hand sanitizer is always close by, and the nightly janitor crew sanitizes work surfaces for the next day. We believe in the benefits of vaccines, but don’t require it. For now, masks are required in the public areas of our building, whether vaccinated or not, but if you’re working alone in a room you don’t need to wear a mask. https://coronavirus.wa.gov/information-for/business/workplace-safety-guidance
NEON Machine Inc and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
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