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Director, Mobile Analytics

Electronic Arts
Seattle Washington 98121 United States
4 years ago
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Director Mobile Analytics

We are hiring a Director of Mobile Analytics for our Seattle studio whose responsibilities include running the analytics group for our PopCap and FireMonkeys studios. Data is at the core of our decision making at EA and in this role, you would be a key influencer in shaping the future of games in some of our most beloved brands including Plants Vs Zombies, The Sims, and Need For speed.

As a Director of Analytics, your first and foremost responsibility will be building and managing game analyst teams across different locations and across numerous styles of games. Your role will be to develop the talent on these teams and guide them in their career paths, as well as to build a collaborative environment, across your org and the greater mobile analytics org in general, that promotes knowledge sharing. You will also be responsible for providing quantitative guidance to the studios in your remit, working with studio heads, technical leads, and designs/producers to ensure that there is an established understanding as to the holistic health of the game, while providing predictive areas of focus to continually better the product.

This is a leadership role with high visibility and your success will be predicated on the larger success of the studios that you are supporting. What’s more, as the most senior member of analytics in the studio, you will be the point person for all both studio and central leadership. Your ability to listen and reframe, to filter out the noise and pinpoint the core of a problem, and to focus resources against those issues while also communicating at the highest levels in a transparent and explanatory way will be the primary key to empowering your studios.

Analytics is not viewed as a service, but rather as a partner with an equal seat at the table, therefore a role of this importance Is expected to push beyond a traditional analytics remit; you bring the quantitative perspective but you will need to collaborate extensively with your creative teammates in Product and Design. Being able to manage the short-term priorities and analysis of your team while still focusing on the long-term vision for the game and how these short-term pushes affect them is imperative; to bridge the gap between the creative side of game design and the hard math of live-services, you will need to understand both sides of that coin.

Games and gaming are changing. Over the next few years, that change is going to accelerate and without the proper knowledge and toolsets to exploit this, many developers will struggle to keep up with it. Our job on this team is to ensure that our studios are equipped with as much insight and clarity as possible to not only keep pace but become the shapers of that evolution, to help EA lead into the future. We find that exciting and we hope that you do, too.

Location: Seattle, WA

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