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Digital Marketing Executive

Technicolor Games
London England gb
1 year ago
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Job Description

We are looking for a Digital Marketing Executive to support the Digital Marketing team on digital marketing activities across Technicolor Creative Studios. This person will work closely with all members of the team and have responsibilities spread across website, email marketing & CRM, paid media, reporting, social media & content marketing.

It’s key that they are organized, have a positive attitude, and are passionate about digital marketing in the creative industry. Ideally this person will have experience with asset management, website editing, content marketing campaigns and social media marketing.

We’re looking for a strong communicator who finds it easy to juggle multiple tasks from different members of the team while also taking the initiative to lead on their own projects and campaigns (with input and support from the rest of the team). This person is expected to build our digital marketing reports and stay on top of practices and processes while coming up with suggestions to improve ways of working.

The Digital Marketing Executive will be a key player in ensuring digital marketing efforts across the group are a success - from virtual events to email marketing to growing followers on social media, this person will be at the heart of it all.

Responsibilities

Qualifications

Additional Information

Please click here to review our privacy notices for job applicants.

If you require assistance applying, please reach out to t alent@technicolor.com and we will be happy to assist.

TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth, and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.

Company Description

With around 12k people and growing by double digits, TCS is the world’s largest VFX organisation and continues to be at the forefront of technological and creative innovation. Being responsible for some of the most memorable VFX films and adverts, TCS partners with brands from Apple to Disney to create content that is consumed by millions across the globe. During a period of unprecedented growth TCS has recently started the process of separating from the wider group to form a separately publicly traded business. This will allow for continued growth and position us to remain at the forefront of the creative industry.

Our four business divisions: TCS is comprised of four business units, each market leading and each serving a different part of the entertainment industry. All four business are seeing considerable growth and there are no signs of this slowing.

MPC – Serves Film and Episodic organisations. Having won several Oscars and other prestigious awards MPC partners with all the world leading film studios and has worked on films including The Lion King, Spider-Man: No Way Home, Top Gun, 1917, The Greatest Showman and Guardian of the Galaxy, to name but a few.

The Mill – Serves advertising organisations and has helped create some of the world’s most recognisable brands. With clients including Apple, Amazon, Budweiser and Nike The Mill is the most recognisable name in VFX advertising.

Mikros – Creating market leading animation, Mikros has created iconic shows such as Rug Rats, Alvin and the Chipmunks, SpongeBob and Paw Patrol.

Technicolor Games – Serves AAA game studios and work on asset creation as well as cinematics. Having worked on titles such as Call of Duty, Resident Evil, FIFA and Grand Theft Auto, Technicolor Games is growing incredibly quickly and rapidly moving into other areas of the games’ ecosystem.

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