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Dialogue Audio Designer
1 year ago
That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.
We are looking for a Dialogue Audio Designer who is passionate about making ground-breaking audio innovations and award-winning vocal design for a AAA title. This is an opportunity to help establish the overall dialogue pipeline, and play an integral role in the development of our immersive story line in this narrative-driven new project.
You will work alongside the Audio Director, fellow sound designers, Narrative Team, and representatives from the other development disciplines to deliver the highest quality audio experience and attain our goal of GOTY.
Responsibilities:
- Professional understanding of game voice-over development, from paper to localization. This includes understanding of organizational structure and dialogue implementation.
- Help to set best practices and standards for dialogue audio work categories and validate contributions from all departments to the dialogue audio project.
- Design and oversee character vocalization systems and attend recording sessions to help direct vocalization content capture.
- Attend and assist with professional dialogue recording sessions and performance capture to ensure project continuity and quality.
- Work with the Audio Director to establish mastering and mix standards and execute those standards across the project from systemic content to linear cinematic material.
- Review and test dialogue and vocalization content in game and provide feedback to Narrative and Design team members.
- Address dialogue mix and editorial bugs identified in playthroughs and from QA team.
- Work with Production to adhere to development schedules and identify dependencies from other departments.
- Evaluate and communicate risk to Audio Leadership and Production.
Requirements & Skills:
- 2 years working on AAA video game audio.
- Experience working on narrative-driven games, features and systems.
- Experience using Unreal Engine and Wwise.
- Strong interpersonal communication skills, especially while working with groups outside of the audio department.
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.
The estimated base pay range for this role is: $83,000 - $104,000
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
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