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Development Lead, Gameplay - Game
2 years ago
The Shrapnel team is seeking bright minds from every culture, discipline, and background to join us on a new creative endeavor.
We’re a mission-focused team with industry roots in world-class game development, studio building, and platform creation.
Our goal is empowering the world to share in our playful collaboration at the intersection of gaming, creation, and ownership.
Exciting, performant gameplay is a critical ingredient to our success. Come join our mission to create the future of entertainment. On this team, you will design, code, and lead engineering efforts to deliver world-class gameplay experiences. You’ll be given autonomy. Your ideas will matter.
The Job
- Work with the Gameplay Design Lead to create a compelling, top tier gameplay experience.
- Be responsible for the success of the gameplay programming team.
- Ensure efficient and timely delivery of core gameplay features and communicate to other leads if the team is not scoped properly. Collaborate with other project leads to ensure the engineering team is delivering effectively.
- Distill high-level feature requests into meaningful, actionable tasks and effectively delegate those to the team.
- Architect the systems needed to deliver gameplay features, and communicate intentions, assumptions, and constraints.
- Participate in writing code – the lead needs to have direct understanding of the code and challenges facing the team.
- Proactively identify opportunities and risks to improve the work of the team, the quality of the project, and studio knowledge as a whole.
- Maintain the relationship between stakeholders, often working as a conduit for communication.
- Work with a quick and decisive pace, and a positive attitude.
- Play the game at all stages of production to write up detailed bugs and make suggestions for improvement.
- Understand the entire production pipeline and each development discipline.
Who Will Be A Great Fit
We welcome your uniqueness. Research shows that diverse teams do the best work. Our customers are all over the world, and from all walks of life. It's important that we’re not all the same, so that we can draw on our differences, what we’ve experienced, and how we think.
- 8+ years related experience and/or training, or equivalent combination of education and experience.
- A proven track record of working in a technical, decision-making role for a minimum of two AAA titles that have shipped. Multiplayer experience is essential.
- Have a thorough understanding of each discipline in game development to communicate a unified vision across all production departments.
- Experience growing a game team, managing people through product launch.
- Experience working directly with game production software and pipelines.
- A strong history of balancing game mechanic specifications with design iteration needs and performance requirements.
- Strong C++ skills and the ability to code gameplay mechanics and tools.
Nice to Have
- Experience shipping games in a shooter genre and UGC tool sets
- Experience as a department lead for a game-as-a-service product.
- Experience working in Unreal Engine.
- Exceptional communication and collaborative skills to ensure quality while accepting input from department subject matter experts.
- Strong analytical skills as well as a basic understanding of technical requirements as related to game production.
- Bachelor’s Degree (or above) in computer science.
- Office365 and Google Suite proficiency.
- A mindset of continuous improvement; humble and ambitious.
- Prior experience in a startup environment or small business.
- Adaptable, with a good sense of humor.
The Perks
- Competitive Salary and excellent Benefits.
- Flexible hours, with the potential of hybrid working.
- Autonomy and latitude within your role.
- Seattle’s healthy living and vibrant city culture.
- Tight knit, highly experienced, fun-loving team.
Additional Information:
The base salary range for this full-time position is $150,000 - $225,000 + stocks + tokens + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training.
Employment Type: Full-time, On-Site, Not open to remote candidates at this time
Seniority Level: Mid or Senior Level
Industry: Software, Video Games
Employment Type: Full-time
Job Functions: Software development, Programming
The Fine Print
At Shrapnel we prefer working in-office, together. We believe working in the same space can accelerate progress, improve collaboration, and is definitely more fun. But in-office work doesn't make sense for everyone at this time, and technology makes certain remote work possible. So for certain roles we are open to discussing remote work. Please apply and we’ll decide case by case.
NEON Machine Inc and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
The Fine Print
At Shrapnel we prefer working in-office, together. We believe working in the same space can accelerate progress, improve collaboration, and is definitely more fun. But in-office work doesn't make sense for everyone at this time, and technology makes certain remote work possible. So for certain roles and perfect candidates we are open to discussing remote work. Please apply and we’ll decide case by case. In all cases, though, you must be allowed to work in the US without a visa.
We’re following WA state’s health guidelines regarding COVID-19. We make every effort keep our office safe and our employees healthy. No one comes to work sick, not even a sniffle. Our office is big enough to stay 6-feet apart easily, but if you’re in a meeting where distance is not possible and you’re not vaccinated then we require a mask (vaccinated folks might want to wear one too, your choice). Hand sanitizer is always close by, and the nightly janitor crew sanitizes work surfaces for the next day. We believe in the benefits of vaccines, but don’t require it. For now, masks are required in the public areas of our building, whether vaccinated or not, but if you’re working alone in a room you don’t need to wear a mask. https://coronavirus.wa.gov/information-for/business/workplace-safety-guidance
NEON Machine Inc and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
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