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Design Director [New Game IP]
2 years ago
Job Description
The Mission
We are looking for a Design Director within Action gameplay to lead our game design teams on an ambitious new game IP here in Stockholm, Sweden.
As a Design Director, you’ll be an expert in the fundamentals of game design and be able to set vision for and deliver on core moment-to-moment gameplay. You will utilise your exceptional communication skills to ensure that the work of multiple teams developing action gameplay aligns to create cohesive, exciting, and clearly understandable gameplay. You will also ensure that the work of this area aligns with that of the wider design direction of the project.
Our Plan
We strive to give passionate and creative teams the freedom and trust they need to succeed in this creative and fast-moving environment. We encourage people to make conscious choices and decisions, poke holes in existing plans, and express what they need to be able to honour their commitments.
In this role, you’ll join a team of Design Directors and will report directly to the Game Director who oversees holistic design strategy. Collaborating within your craft, but also cross-functionally, you will direct and generate briefs for your Lead Designer reports and their teams, steering high-level vision and helping guide teams of complementary skills and abilities to deliver design ready to be experienced.
In this role you will…
- Demonstrate an implicit understanding of the fundamentals of Action gameplay, including combat, 3Cs, and AI
- Direct the design of Action gameplay functionality in accordance with our overall design direction and creative vision
- Lead a team of Lead Designers in their growth as leads, and help them reach their potential
- Collaborate with transversal teams to integrate required features/requirements into paper designs and documentation
- Generate briefs for and oversee the implementation of prototypes/proofs of concept and evaluate their performance
- Working with the Gameplay Producer, develop plans and roadmaps that account for technical and production constraints
- Help to identify and manage risk and uncertainty associated with Action gameplay
- Ensure the follow-up after launch in order to improve, add, or sunset features
Qualifications
We would love if you…
- Have significant experience as a game designer on mechanics for Action gameplay (combat, traversal, encounters, game modes, etc.)
- Are a natural leader who understands many aspects of game development and are able to unite a multidisciplinary team behind a creative vision
- Know how to visualize behaviours and game situations on paper and best practices for prototyping iteratively
- Are curious while analytical, alert to new developments and trends and know how to best propose changes by adhering to consumer expectations
- Have a solid understanding of how to communicate effectively and know when to question yourself
- Are used to working in an international environment and to express yourself fluently in English
Apply now to make it yours!
Read more about us at: http://stockholm.ubisoft.com/
Additional Information
Making good games takes effort, making great games takes a different type of thinking.
Are you a game designer, artist or engineer? Cool. How about a chemist, economist or social scientist? Let’s talk. At Ubisoft Stockholm, we feel different thinking comes from many places and that good ideas, no matter where they come from, are the key to unlocking our potential.
Located in the storied Östermalm neighborhood in Stockholm Sweden, we believe thinking of new ways to solve old problems is a cornerstone of innovation and we are looking for passionate people who follow their dreams to make the world a better place.
We know there is a better way to making great games.
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