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Contract 3D Environment Artist
1 year ago
CCP London is the newest studio in the CCP family, and we are currently growing our team to begin production on a ground-breaking online sci-fi shooter. We are looking for CONTRACT 3D Environment Artists (6-12 month Contract) to join our Art Team.
Who are We?
CCP Games’ London studio has a truly unique offering when it comes to culture and vibe. Perhaps originating from and it’s often been referred to as, the Icelandic effect. It’s impossible to ignore. Whether you have a degree or not, we are looking for someone who either a seasoned environment artist contractor or someone looking to make a step into the world of contracting. This is an amazing project in our London Studio and if sci-fi is your thing, we’re confident you’ll enjoy the briefs you’ll be working on.
Excellence – Courage – Unity – Honesty
These are our core values, and we are always on the lookout for signals when we’re interviewing. We are an open book. Authenticity and a candid approach to meetings and interviews really helps pave the way to not just managing expectations, but also smart and efficient decision making.
We offer a supportive and trusting work environment, with plenty of opportunities for growth. You'll have access to thousands of quality online courses and books and array of development, in the form of courses, further learning materials and on the job learning experience.
We believe diversity is a strength and we are looking for talent across the board, including those that are considered to be unrepresented in the industry.
Key Responsibilities:
- Work with the Environment Art Team to produce a wide range of in game content of 3D assets and materials
- Work in an iterative manner taking assets from blockouts to final game quality
- Work with the team to ensure all assets match art direction and style
- Ensure all assets are produced to benchmark quality
Skill Requirements:
- Team player with strong collaboration and communication skills
- Comprehensive knowledge of industry standard 3D and 2D software, ZBrush, 3DS Max, Maya, Substance Painter and Designer, Photoshop, etc.
- Knowledge of industry standard pipelines and workflows, asset exporting process and implementation within the game.
- Experience of working with Unreal Engine 4
- Keen understanding of current and new world building techniques and technologies and a desire to push quality while maintaining technical performance
- Preferably based within a 2 hour time difference to GMT
Desirable additional Skills and Experience:
- Experience working with the UE4 blueprints system and common UE4 middleware
- Experience working with the UE4 materials editor
- Experienced in the development and implementation of tailored workflows and pipelines
- Experience of working with outsource partners
- Knowledge of photogrammetry process and pipelines
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